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Location: /Male/David 3.0
 
Jepe's Movie Men VII

Jepe's Movie Men VII

Price: $15.95
Merchant: Jepe
File Size: 25 MB


Product Code: pojp008
 
Quantity: Add to Basket
Product Information

JMM PACK VII for David


With this pack you will get 3 complete character + highres texture sets for David optimized for Poser5/6. This time all three characters are dark skinned and less hairy than all my other packs.

All textures are based on photos, body- and face hair I painted with newly created dynamic PS CS2 brushes or with help of my Bodyhair Guide.

All MAT files for Poser5/6 include displacement, bump and special skin nodes and work for all mil figures including Hiro. For the first time I included displacement head maps for the hair for Poser5/6.

Also I too alot of care this time with the genital textures and made 3 different textures with special specular maps for Poser5/6.

All Face INJ files are combined with custom made morphs for more uniqueness and a human appearance.
David never looked that different and that good! :-)
I also made sure that the textures will work in P4 or Propack, if you want to use the bump options in P4/PP, you have to convert all texture files to .bum files for P4 and you have to set the bump amount in the material settings to -100% for all material zones manually, because P4/PP aren't able to save a negative bump.
!! NOTE: IN ORDER TO USE THE JMM PACK VII INJ/REM POSES, YOU MUST HAVE INSTALLED THE DAVID HEAD AND BODY MORPH PACK FROM DAZ PRODUCTIONS!!!

So what's included:

  • 1 high-res bodytexture with no bodyhair 3750px x 5000 px,
  • 1 high-res bodytexture with a tattoo on shoulders and back (matches with the second head texture ) 3750px x 5000 px,
  • 1 high-res bodytexture with bodyhair on arms, legs and chest 3750px x 5000 px,

  • 6 high-res facetextures without and with different facehair 4000px x 2720 px, the second texture matches only with the second body texture because of a tattoo!

  • 3 highres displacement head textures 4000x2720px,

  • 12 highres eyetextures for realistic rendering of 6 eye colours 1024px x 1024px,
  • 3 high-res genital textures, 3 high-res specular genitals textures, 1 highres genital trans texture 1900px x 1065px,

  • 1 teeth texture, 1 trans texture 1024px x 1024px/2000px x 2000px,


10 different character poses for David,
3 light presets especially designed for the new P6 material settings with slightly reduced intensity and with raytraced shadow for the main light in P5/P6,

42 P5/P6/ MAT files and 36 P4/PP MAT files including seperate body and face MOR INJ and REM poses, face INJ files are combined with custom made face morphs for more uniqueness, 3 all in one MATs, seperate MATs for bodies, faces and eyes, you can choose between hair displacement or not.
I included MATs for the D3 gen figure for cut and uncut appearance for three different genitals textures.


You will need:


1) An AMD, Intel or Mac based personal computer.
2) Poser4, Poser4 Pro, Poser5 with the latest patch installed or Poser6 (SR1 required).
3) A minimum of 512MB of RAM.
4) A program to unzip files.
5) David, D3 Head and Body Morph Pack from DAZ.
6) If you're on a Mac you need a PC to Mac convertor.
7) Poser 4 .rsr files are included in this package.


Best Use - Suggestions:


FOR RENDERING IN POSER 5/6: BE SURE TO USE THE FIREFLY RENDERER IN PRODUCTION MODE FOR THE FINAL RENDER, HAVE "SMOOTH POLYGONS" AND "RAYTRACING" CHECKED, "TEXTURE FILTERING" UNCHECKED AND "USE DISPLACEMENT MAPS" CHECKED. SET THE "MINIMUM DISPLACEMENT BOUNDS" TO 1.00, OTHERWISE YOU WON'T GET THE DISPLACEMENT EFFECT FOR THE HEAD TERXTURES!
SET A MAXIMUM TEXTURE RESOLUTION OF AT LEAST 4096PX OR HIGHER, OTHERWISE THE HIGH-RES BODY HAIR AND EYEBROWS WILL APPEAR BLURRY IN YOUR FINAL RENDER!

FOR RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE: IF RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE, MAKE SURE YOU CHECK "IGNORE SHADER TREES" BECAUSE THE RENDER ENGINE CAN'T HANDLE PP/P5/P6 JPG BUMP AND DISPLACEMENT SETTINGS VERY WELL, AND IN CLOSEUPS YOU WILL OTHERWISE GET STRANGE RENDER RESULTS!

FOR RENDERING IN P4 PRO: YOU CAN USE THE P5 MATS, BUT YOU HAVE TO SET THE BUMP VALUE FOR EACH TEXTURE AREA TO -100% MANUALLY TO GET BETTER RESULTS.

IF RENDERING IN P4: IF YOU USE THE P5/P6 MATS, YOU HAVE TO CONVERT MOST OF THE TEXTURES INTO .BUM FILES AND SET EACH BUMP VALUE TO -100% MANUALLY TO GET A GOOD RENDER RESULT.

IN ORDER TO KEEP POSER FROM GETTING CONFUSED, ALWAYS SELECT THE RIGHT FIGURE BEFORE APPLYING THE MAT POSES!

 
 

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