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Location: /Male/David 3.0
 
Jepe's Movie Men V

Jepe's Movie Men V

Price: $15.95
Merchant: Jepe
File Size: 25.5 MB


Product Code: pojp006
 
Quantity: Add to Basket
Product Information

JMM PACK V for David


With this pack you will get 3 complete highres character texture sets for David optimized for Poser 5/6. This time all three characters have a much more mature and distinguish look due to the myriad of requests for more mature and older male characters.

All textures are based on photos. Body and facial hair, freckles and pimples were handpainted with newly created dynamic PS CS2 brushes and with the help of my Bodyhair Guide.

All MAT files for Poser 5/6 include displacement, bump and special skin nodes and will work for all Mil-figures including Hiro.

All Face INJ files are combined with custom made morphs for more uniqueness.

I also made sure that the textures will work in P4 or Propack, if you want to use the bump options in P4/PP, you have to convert all texture files to .bum files for P4 and you have to set the bump amount in the material settings to -100% for all material zones manually because P4/PP aren't able to save a negative bump.

With this pack you will also get 28 MC6 files (found in the materials/JMMV folder), special Poser 6 skin texture settings using Ambience in addition to the default settings for a realistic rendering of the skin in Poser 6.

!! NOTE: IN ORDER TO USE THE JMM PACK V INJ/REM POSES, YOU MUST HAVE INSTALLED THE DAVID HEAD AND BODY MORPH PACK FROM DAZ PRODUCTIONS!!!

So what's included:

 

  • 1 high-res body texture with less to no body hair on arms, legs and chest 3750px x 5000 px,
  • 1 high-res body texture with body hair on arms and legs and chest 3750px x 5000 px,
  • 1 high-res body texture with different body hair on arms, legs and chest 3750px x 5000 px,

  • 3 high-res face textures 4000px x 2720 px,
  • 3 high-res face textures with different facial hair 4000px x 2720 px,

  • 14 high-res eye textures with lid shadow painted on the eye whites for realistic rendering of 7 eye colours 1024px x 1024px,

  • 1 high-res genital texture, 1 high-res genital trans-map 1900px x 1065px,
  • 1 teeth texture, 1 trans-map 1024px x 1024px/2000px x 2000px,


10 different character poses for David,
3 light presets especially designed for the new P6 material settings with slightly reduced intensity and with a raytraced shadow for the main light in P5/P6,

34 P5/P6 MAT files and 34 P4/PP MAT files including seperate body and face MOR INJ/REM poses, face INJ files are combined with custom made face morphs for more uniqueness,

3 all in one MATs, seperate MATs for bodies, faces and eyes, 1 iris glossy utility pose (can be applied to all eye colours) and MATs for the D3 gen figure for cut and uncut looks.


You will need:

1) An AMD, Intel or Mac based personal computer.
2) Poser4, Poser4 Pro, Poser5 with the latest patch installed or Poser6 (SR1 required).
3) A minimum of 512MB of RAM.
4) A program to unzip files.
5) David, D3 Head and Body Morph Pack from DAZ.
6) If you're on a Mac you need a PC to Mac convertor.
7) Poser 4 .rsr files are included in this package.


USAGE / RENDERING TIPS / RESTRICTIONS:

LOAD DAVID INTO POSER. APPLY ONE OF THE JMM PACK V MOR INJ POSES FROM THE POSE MENU OR USE THE FACE INJ POSES IF YOU PREFER TO GIVE D3 HIS OWN BODYSHAPE.

!!Note:!!!! IN ORDER TO USE THE JMM PACK V INJ/REM POSES, YOU MUST HAVE INSTALLED THE DAVID HEAD AND BODY MORPH PACK FROM DAZ!!!

JMM PACK V CHARACTERS USE THE BODY AND FACE TEXTURES AS BUMP- AND DISPLACEMENT MAPS (WITH NEGATIVE VALUE). TO APPLY THE JMM PACK V TEXTURES CORRECTLY, USE THE 3 MAT "COMPLETE" POSES. THIS WILL LOAD THE COMPLETE BODY AND FACE TEXTURES WITH THE DEFAULT EYES.

IF WORKING WITH POSER 6, LOAD AND SELECT DAVID, YOU CAN USE THE P5/P6 DEFAULT MATS FROM THE POSE/JMMV LIBRARY OR YOU CAN CHANGE TO THE MATERIAL ROOM TO APPLY ONE OF THE AMBIENCE ENHANCED MC6 FILES FROM THE MATERIALS/JMMV LIBRARY.

THE MATS FOR THE D3 PENIS WILL MAKE THE D3 PENIS FIGURE DISAPPEAR - DON'T WORRY! THIS IS NORMAL DUE TO A TRANSPARENCY FOR BETTER MATCHING THE DIFFERENT BODY TEXTURES TO EACH OTHER.

APPLY THE MATS TO CHANGE THE PENIS FIGURE TO CUT OR UNCUT!

USE THE OTHER MAT POSES TO CHANGE THE BODIES, FACES AND EYES.:-)

FOR BEST RESULTS WHILE POSING THE FIGURES YOU SHOULD TURN OFF IK IN THE FIGURES MENU.

FOR RENDERING IN POSER 5/6: BE SURE TO USE THE FIREFLY RENDERER IN PRODUCTION MODE FOR THE FINAL RENDER, HAVE "SMOOTH POLYGONS" CHECKED, "TEXTURE FILTERING" UNCHECKED AND "USE DISPLACEMENT MAPS" CHECKED. SET THE "MINIMUM DISPLACEMENT BOUNDS" TO 1.00 AND A MAXIMUM TEXTURE RESOLUTION OF AT LEAST 4096PX OR HIGHER, OTHERWISE THE HIGH-RES BODY HAIR WILL APPEAR BLURRY IN YOUR FINAL RENDER!

FOR RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE: IF RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE, MAKE SURE YOU CHECK "IGNORE SHADER TREES" BECAUSE THE RENDER ENGINE CAN'T HANDLE PP/P5/P6 JPG BUMP AND DISPLACEMENT SETTINGS VERY WELL, AND IN CLOSEUPS YOU WILL OTHERWISE GET STRANGE RENDER RESULTS!

FOR RENDERING IN P4 PRO: YOU CAN USE THE P5 MATS, BUT YOU HAVE TO SET THE BUMP VALUE FOR EACH TEXTURE AREA TO -100% MANUALLY TO GET BETTER RESULTS.

IF RENDERING IN P4: IF YOU USE THE P5/P6 MATS, YOU HAVE TO CONVERT MOST OF THE TEXTURES INTO .BUM FILES AND SET EACH BUMP VALUE TO -100% MANUALLY TO GET A GOOD RENDER RESULT.

IN ORDER TO KEEP POSER FROM GETTING CONFUSED, ALWAYS SELECT THE RIGHT FIGURE BEFORE APPLYING THE MAT POSES!




 

 
 

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